Altars

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Общая информация[править | править исходный текст]

Алтарь - регулярно встречающаяся в подземельях Дракалорской Цепи Достопримечательность (dangeon feature). Представлена тёмно-серым, светло-серым или белым символом подчеркивания ("_"). Является каналом общения персонажа с соответствующим его мировоззрению богом Анкардии. Находчивый искатель приключений может использовать алтарь различными способами.


Мировоззрение играет решающее значение, когда имеешь дело с алтарями - темно-серый алтарь (описан, как сделанный из обсидиана) относится хаотическому божеству расы игрока, a light grey altar by the neutral deity, and a white marble altar by the lawful deity. In most cases the PC should only deal with altar's of their current deity's alignment. This means either converting the altar, or converting the PC to that alignment.

Меры предосторожности[править | править исходный текст]

Близость к существам абсолютной силы несет определенный риск. Будь осторожен. Будучи ударенным (kick) героем, алтарь может быть разрушен, что вызовет гнев божества соответствующего мировоззрения. Также алтарь может быть разрушен, если на него наступить, нося при этом Moloch's Thorns.


Стоять на алтаре, посвященном хаотическому божеству очень опасно - любой монстр, обладающий интеллектом, сразу принесет героя в жертву, даже если сам герой хаотического мировоззрения. при этом монстру даже не обязательно стоять вплотную к алтарю. 


Разумные монстры нейтрального мировоззрения могут принести в жертву хаотичного героя, если он стоит на алтаре нейтрального божества. Нейтрального героя они не могут принести в жертву даже если враждебны ему. Вообще, с алтарями лучше иметь дело, когда монстров рядом нет.


При проведении определенных сомнительных процедур с алтарями, следует соблюдать определенные меры предосторожности, описанные ниже.

Locations[править | править исходный текст]

Altars can be found as standard dungeon features in any dungeon except the ID, Minotaur Maze, Pyramid, Dwarven Graveyard. There is always a special chaotic altar in each of the elemental temples, and one is always located in Dwarftown: if the PC enters Dwarftown while lawful, said altar is created lawful; if (s)he is neutral or chaotic, the altar is created neutral.

Basic uses[править | править исходный текст]

Status identification[править | править исходный текст]

An altar of a co-aligned deity will reveal the status of any item that is dropped on the altar, i. e. whether they are blessed, uncursed, or cursed. Dropping items on a non-co-aligned altar will result in an annoyed deity and rats being summoned; item destruction might also occur.


Holy water[править | править исходный текст]

If the PC's deity is very pleased with them, he or she will bless any potion of water that is dropped on the altar, resulting in extremely useful and valuable holy water.


Item sacrifices[править | править исходный текст]

Item sacrifices are one of the few ways to improve your standing with your deity.


The procedure is simple; stand on the altar, use the "O" command and select the item to be sacrificed. If the item in question is too worthless, the deity won't accept it, and it will end up lying on the altar, ignored. All deities will always accept gold, however. The piety gain received through a sacrifice is dependant on its worth. Depending on the race of the PC, deities will appreciate some kinds of gifts more than others [it is believed to be 1/3 increase in value]:



Humans : tools of all kind
Trolls : rocks, the larger the better
Hurthlings : cooked meals
Gnomes : gems
Dwarves : gold
High Elves  and Gray Elves : magical rings
Dark Elves and Mist Elves: magical wands and books
Orcs : melee weapons
Drakelings : musical instruments


(Source: ADOM manual)



Some artifacts, for instance the Crown of Science, will have additional effects when sacrificed; since these artifacts are of evil and chaotic nature, sacrificing them out of existence will draw the PC's alignment towards lawful. If this results in the PC being converted, the deity will of course be angered instead by the PC's betrayal; unless, of course, the deity is lawful.


Certain items will not be accepted by the deity, even destroyed, accompanied by a divine lecture. If the PC attempts to sacrifice any food sold by ratling traders, the deity will destroy the entire stack out of annoyance. If the PC sacrifices any crowning gift given to them by that deity, the deity will become very angry — meaning a huge piety drop.


For the things that can be done with the piety gained, check the respective article.


Live sacrifices[править | править исходный текст]

The gods of Ancardia tend to like sacrifices of flesh and blood even more than gold. A live sacrifice is performed by using the "O" command while a monster in the PC's line of sight is standing on the altar. If the god accepts the sacrifice, a lot of piety is gained. There are several caveats, however, connected to the type of monster that is to be sacrificed.


Alignment[править | править исходный текст]

Lawful deities will become angry if a lawful creature is sacrificed, but will accept others gladly. Neutral deities will accept both lawful and chaotic creatures, but will throw a fit when a neutral creature is sacrificed. Both cases of anger can lead to a conversion of the altar (see below) and divine retribution in general, so beware. With few exceptions, animals are neutral, and some human enemies are neutrally aligned as well. Chaotic deities don't care either way — blood tastes fresh regardless of where it comes from.


Creature Type[править | править исходный текст]

Speaking of blood - neither the Undead nor Constructs can be sacrificed. Nor is it possible to sacrifice creatures that are the offspring of breeders or that have been summoned. Animated trees are also refused: "*MORTAL, I AM NOT BUILDING A BLOODY GARDEN UP HERE! NO MORE TREES!*"


It is possible to transform these unsuitable creatures into chaos beings by luring them into corruption traps over and over - these are not considered bred or summoned. This is not normally considered practical or, more importantly, safe; merely possible.


Modifying alignment using altars[править | править исходный текст]

If the PC has found an altar that is not of their own alignment, they can try to modify their own alignment to fit with that of the altar. The safest way to do so, which works unless the PC is already of a high level, is to sacrifice one gold piece at a time until the PC is converted. If the PC is already of a high character level, alignment change becomes too difficult to be executed safely in this manner; one will end up converting the altar instead by accident.


Converting an altar[править | править исходный текст]

This is the riskiest thing one can do with an altar — there is a risk of angering both of gods if you are not careful enough: because the PC is dealing with an altar not of their alignment and because the PC is sacrificing to a rival deity, and might end converting himself/herself in the process.


The PC can convert an altar by either sacrificing at an altar whose alignment doesn't correspond with their own, or by sacrificing a creature their god doesn't want them to sacrifice, e. g. a neutral creature on a neutral altar while neutral.


Converting an altar involves sacrificing a certain amount of relative piety worth that will overcome the altar's inherent conversion resistance, which is partially based on character level. Any live sacrifice will usually be valuable enough to convert the altar. Significant amounts of gold can also be used.


For instance, if the character is neutral, he can sacrifice a chaotic creature on a chaotic altar to convert it; if the altar's conversion resistance is overcome by this sacrifice, the neutral deity will battle the chaotic deity for control of the altar and win, changing the altar's color to his own. Note that a chaotic PC can convert a lawful altar to neutral by sacrificing on it, and vice versa for a lawful PC converting a chaotic altar.


Be wary of converting altars using creatures, as mistakes can lead to undesirable results, cursing of the entire inventory, destruction of worn equipment, dooming if there is no equipment worn, being struck by a bolt of divine matter (which usually doesn't outright kill the PC actually), and summoning of divine creatures out to kill the PC. As such, one should only risk tinkering with altars if:



  1. A blessed scroll of uncursing is stored nearby, which can be used to salvage the equipment - items desired to remain blessed should be stored alongside that scroll,
  2. Only artifact or superfluous equipment is worn - this is a way to get some use out of those clothes [ 0, 0], and putting a si in the missile slot works too. Artifacts cannot be turned to dust by any deity - if the PC is wearing artifact equipment only, dooming will not occur.
  3. Some way to deal with the consequences of summoning is available, even if it is only a source of teleportation - though summoning will only occur if the deity is extremely angry.

The PC should also avoid converting the altar in Dwarftown -- as this will turn Ruun hostile. Whilst not a threat by himself, killing him in self-defence will turn the entire city hostile; hence this should be avoided at all costs.


Other considerations[править | править исходный текст]

Altars can be kicked down by the PC. Molochs are the only other creatures which are capable of destroying altars. Note that it is possible to kick items from the altar without destroying the altar, only kicking an empty altar will destroy it. A careful player can use this method to clear an altar of items without risking stepping on it.


Orb guardians cannot be sacrificed, but generally even very troublesome monsters can be sacrificed. This includes the greater daemon that attacks Dwarftown during one of Thrundarr's quests, and MaLaKaI, should an altar be created on the SIL. Sacrificing a creature will only yield a fraction of the experience points that could have been gained by killing the creature in question. Sacrificing a creature does count as a kill, so this is not a way to get rid of cats. It will also impose usual alignment penalties on the PC (mainly for sacrificing lawful creatures, such as blink dogs or white unicorns).


Note that all Eternal guardian's reincarnations can be freely sacrificed. Since experience gains for normal EG kills are quite significant, even fractions of it retain their value. If altar is generated in near vicinity of down staircase, player may repeatedly anger Eternal guardian and sacrifice his hostile copies indefinitely. Some attention should be paid to predict his diagonal movement as otherwise he simply may avoid moving on altar compromising the strategy. Players should also be wary of alignment hits "awarded" for each sacrifice.


The altars in the elemental temples can only be converted from chaotic alignment by a neutral or lawful champion. But even being a champion does not guarantee success and pose a significant threat of converting PC and turning it into a Fallen Champion instead.