Cat lord

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Cat lord f
107.png
Локация Either D:35 or D:36
Вид Humanoid
Мировоззрение Neutral
Враждебный? Only if PC has killed cats
Уникальный? Yes
Видит невидимое? Yes
Видит в темноте? Unknown
KPL N/A

The cat lord -- also known as the "lord of cats" or "the master cat" -- is a unique NPC found roaming in either level 35 or 36 of the Caverns of Chaos (whichever one the player gets the message "This level seems removed from the rest of the world." upon entering).

The cat lord represents something that experienced players recognize as "kitty karma": if the PC has never killed any cats the cat lord will give them an artifact; but if the PC has killed any cats he will be hostile and not give his ring (although if the PC has killed exactly one cat, he may not notice the PC). It is worth noting that this effect seems to be applied only once, when the cat lord is generated -- if the PC reaches the cat lord's level without killing cats, but then kills cats before talking to the cat lord, he will usually still reward the PC.

Cat respecting PCs that want to obtain his ring should be very careful not to accidentally attack him, seeing as he tends to wander around invisible; attacking him will have the catastrophic effects of a hostile cat lord and a lost artifact. Thankfully, in ADOM v. 1.2.0 the PC will be prompted before attacking non-hostile invisible monsters[1].

In battle, the cat lord tends to be a very powerful opponent. He is fast, tough, has several attacks per turn that appear to always penetrate armor, and is capable of turning invisible. Using weapons and/or ammo of humanoid slaying against him (poisoned, if possible) is certainly recommended; and magic doesn't fare too badly either. The cat lord is vulnerable to paralyzation rays (though he can sometimes shrug them off); one will render him completely helpless for several turns, allowing the PC to chip away at his health risk free... provided he panics rather than going berserk when he regains movement. Prior to version 1.2.0 using webs against him was also a very effective tactic; according to some observation, efficiency of webs was decreased in 1.2.0 (possibly according to this RFE).

As well as having high speed, the cat lord also appears to have lower movement energy cost; often allowing him to outrun monks, beastfighters and wearers of seven league boots. It is possible that this movement cost decreases the more cats the player kills. The cat lord level is a no teleport level, removing another escape option.

Характеристики[править | править исходный текст]

The cat lord is said to grow more powerful with every cat that the PC kills: testing seems to show an increase in the cat lord's stats similar to the effects of one level gained per cat killed, even though his actual level doesn't always seem to increase by such.

More testing is required here.

0 cats killed = DV: 60, PV: 5, Hits: 800, Attacks: 3, Damage: 12-40, Speed: 129.
1 cat killed = DV: 60, PV: 5, Hits: 820, Attacks: 3, Damage: 12-40, Speed: 129.
2 cats killed = DV: 60, PV: 5, Hits: 846, Attacks: 3, Damage: 12-40, Speed: 129.
3 cats killed = DV: 60, PV: 5, Hits: 860, Attacks: 3, Damage: 12-40, Speed: 129.

Эффект от съедения[править | править исходный текст]

The cat lord seems to seldom leave his corpse when killed. Eating it is said to sharply increase the PC's Dexterity and speed, but doom him/her.

Игровое описание (Monster memory)[править | править исходный текст]

It is to this magnificent creature that all the cats of Ancardia pledge loyalty, and it is he who will avenge their wrongful deaths. He is tall and lean, walking upright, and covered in short, tawny fur. A set of claws emerges from one paw, and his tufted tail begins to twitch. His brilliant yellow eyes grow cold as he looks at you, perhaps looking for his subjects' blood upon your hands.