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Drakelings are a playable race of reptilian humanoids who are particularly physically strong and tough, while still generally suited for all classes. They have a desirable skill set, and the unique characteristics of being cold-blooded and having an acid spit attack.

Manual info[править | править исходный текст]

Drakelings are around the same size as humans (the manual lists them as 150-200 lbs. and around 6 feet tall, but female drakelings tend to be smaller than this.) They are hairless and covered with blue or green scales.

Gameplay effects[править | править исходный текст]

Skills[править | править исходный текст]

Drakelings train in Alertness, Music, Food preservation, and Swimming. Alertness is a particularly desirable skill, and one unavailable from wishes; the other three skills are quite useful as well.

Attributes[править | править исходный текст]

Drakelings on average begin with above average strength, willpower, and toughness, while being slightly below average at dexterity, appearance, and perception. Their above average toughness helps with early-game survival, although none of their attributes are tilted so strongly in either direction as to make them a poor choice for any class.

Starting equipment[править | править исходный текст]

Drakelings often start with very poor starting equipment. They rarely start with armor, but occasionally start with bracers or a ring of protection.

Lifespan[править | править исходный текст]

Drakeling lifespan is similar to that of humans, leaving them without the concerns that some of the extremely short-lived races have at dealing with aging attacks, but also without the protection that the elven races have.

Power Point and Hit Point Regeneration Rate[править | править исходный текст]

Drakelings have slightly above-average health regeneration and slightly below-average power point regeneration.

Relations with other races[править | править исходный текст]

Drakelings receive fair prices from shopkeepers from all races, though they suffer a small penalty from high elves, grey elves, dwarves and orcs. Curiously, drakeling shopkeepers do not reciprocate, and offer somewhat poor prices to all non-drakeling races, and significant penalties to the usual suspects, orcs and dark elves.

Alignment[править | править исходный текст]

Drakelings generally start the game neutral.

Eating habits[править | править исходный текст]

Drakelings have average eating habits; except for the fact that they are one of the few races that enjoy eating raw meat (as well as -- but not as much as -- orcs and trolls). They vomit after eating rats, fat worms and cooked roaches; and refuse to eat doppelgangers unless starving.

Acid spit[править | править исходный текст]

The drakeling breath attack is similar to that provided by the corruption; it can be useful, particularly in the early game, to deal with enemies that a new PC may not have any other way of handling. It depletes satiation -- which means it retains its utility until the end of the game as a way of allowing PCs to lower their satiation and eat more beneficial corpses without having to worry about carrying stomacemptia.

Suggested Classes[править | править исходный текст]

There are few truly poor classes to play as a drakeling. Their balanced stats, excellent skills, and racial acid spit ability offers something for nearly every class. They are popular for difficult classes such as farmers, mindcrafters, and thieves, which benefit considerably from having an early projectile attack to deal with early threats, as well as high toughness. Drakelings make excellent fighters, paladins, and chaos knight, since, in addition to their other benefits, drakelings have excellent starting gear in these classes. For example, drakeling paladins start with a respectable scale armor, as well as three random weapons, which may include weapons made of mithril, a crystal dagger, a powerful bloody dagger, a pickaxe, or even, on extraordinarily rare occasions, the scorched spear artifact. Drakelings are not penalized in learning, willpower, or mana, so they make passable spellcasters as well.

Special Considerations[править | править исходный текст]

Cold-bloodedness[править | править исходный текст]

Drakelings are particularly vulnerable to temperatures; cold temperatures cause their speed to drop precipitously, while warm temperatures increase their speed but eventually at the cost of taking damage. Drakelings in the Tower of Eternal Flames should prepare to take continual damage even if they are immune to fire; they have the advantage (or, for those concerned about XP, the disadvantage) of extremely high speed. Extra healing herbs or potions will be needed unless the PC has equipment conferring regeneration.

Drakelings subjected to cold temperatures -- for instance, from white dragons, or on D:49, will find their speed drops so low they are essentially unable to function. Offensive alchemy or the Improved Fireball spell may be used to quickly warm them up and get their speed back to normal.

Food Consumption[править | править исходный текст]

As noted, the drakeling acid spit attack depletes satiation. Thus players who intend to use this ability regularly should plan to bring extra food with them, and should err on the side of being satiated rather than hungry.