Gold

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Gold pieces ($)
Тип Gold
Артефакт? No
Вес 1s per 100 pieces
Danger Level 1
Материал Gold

Gold is the primary currency of ADOM. It can be spent at Shops to buy items, sacrificed to your god, paid to trainers, or can be hoarded for the sake of hoarding, if you are that type of person.

Merchants get special to-hit and damage bonuses when using gold as missiles. They still pay the full 1200 energy cost for using an improvised thrown weapon, however.

Note that if large quantities of gold are carried while a blessed Girdle of greed is equipped and one or more other capacicity increasing items/talents/abilities are in use, it is possible to obtain near-infinite carrying capacity. However, this must be done with caution as some monsters can curse equipped items and if the girdle of greed becomes cursed, the pile of equipment will instantly crush the player to death.

Ценность[править | править исходный текст]

It's money - is there anything more desirable? ADOM lets you use money for a multitude of transactions, be it with shopkeepers, a lot of NPCs providing various services, or divine forces - gold being the most practical item of sacrificial value.


Где найти[править | править исходный текст]

Gold can be obtained in a variety of ways all throughout the game, including in the same ways as regular loot. Certain shops will pay you gold for anything you sell, regardless of how useless, redundant or worthless, making selling junk the second major gold source. Some quests will also grant gold rewards, which are more or less significant depending on your needs.

There are two main ways to gain unlimited or near unlimited gold:

  1. The casino - simply find a slot machine (the higher the bet, the faster the payoff - the best machine costs 24 gold to play), press h, and put a heavy object on the space bar. Then come back to check in 10-30 minutes, and you should have a nice pile of money. (Keep in mind that the player uses only the gold he started out with to play; so if you only brought 1000 gold pieces or so he will be finished quickly. Usually you have already won more money to play on with by then.)
  2. Dragons (prior to ADOM v. 1.2.0[1]) -- if a dragon of any type picks up a pile of gold, when killed it will drop double that amount. This allows for quite literally unlimited gold (as by default a dead dragon drops around 1000 gold pieces), if you can find enough dragons, and keep them from destroying the gold lying on the ground with their breath attacks.


Данные Greater Identify[править | править исходный текст]

---------------------------------- 1 gold piece--------------------------------


When used in melee combat it grants a  0 bonus to hit and causes 1d1 points of
damage. When used as a missile it grants a  0 bonus to hit and causes 1d2
points of damage.

----------------------------- 1234567890 gold pieces---------------------------


When used in melee combat it grants a 0 bonus to hit and causes 1d1 points of damage. When used as a missile it grants a 0 bonus to hit and causes 1d2 points of damage.



Cursed Gold[править | править исходный текст]

Gold is the only item in Adom that never receives a label of being blessed, uncursed, or cursed. However, in ADOM versions prior to 1.2.0[2], gold can be cursed. While it is never naturally generated cursed, gold could in fact be cursed by dipping it in unholy water or by divine punishment.


Test cases (ADOM v. 1.1.1)[править | править исходный текст]

Case one[править | править исходный текст]

A test character weilded a single gold piece. He was able to remove it, upon which he re-weilded it and dipped it in a cursed Potion of water. He became unable to remove it, and received this message: "You cannot bring yourself to remove the 1 gold piece!"


He blessed it with a potion of water, and was able to remove it.


Case two[править | править исходный текст]

A character had a pile of gold, ~10,000 pieces. He attempted to dip it into a potion of unholy water, and received the message "You dip the 19 gold pieces into the potion of unholy water."

However, the gold remained in one pile in the inventory and could be equipped and removed without trouble.


Case three[править | править исходный текст]

A character had 6 gold pieces, and successfully cursed them with a potion of unholy water. He then picked up a large pile of gold, ~100,000 pieces. The entire pile was cursed.


He equipped a single piece to test it was cursed, blessed that piece, and removed it. The entire pile remained cursed.

He dropped all bar one piece, blessed that piece, and picked up the entire pile. The entire pile of 100,000gp was uncursed.


Summary[править | править исходный текст]

While not shown to the player, the cursed status of a pile of gold is remembered by the game. When adding more gold to the inventory, the status of the inventory gold overrides the new pile, whether it is being picked up or removed from being equipped.