Melee weapon suffixes
|Эта статья всё ещё не переведена на русский язык|
Внесите свой вклад!
|suffix [of x]||effect||Greater ID||notes|
|corruption||Corrupts opponent||It causes corruption in addition to wounds.||Scythe of corruption should not be confused with Moon Sickle|
|damnation||dooms PC||Wearing it makes you doomed.||Easy to remove source of dooming|
|defense||6DV using defensive or lower tactics||It grants a 6 DV bonus when fighting defensively, very defensively or cowardly.||Halberds of defense are a separate type of weapon|
|devastation||4 damage dice 6 damage||No special line, only the stats are listed as normal||One of the most desired suffixes, as the damage increase is stunning|
|fumbling||Abuses Dexterity||It slowly drains your dexterity.||Exact mechanism unknown - Dexterity is slowly drained either over time or with every hit|
|hunting||Increases chance of corpse generation||It increases the chance for slain enemies to remain as a corpse.||Whether it only works on animals like the longbow of hunting (which is a separate item) or any monster is not clear|
|lightning||2d6 lightning damage||It causes 2d6 lightning damage on a successful hit.||Monster PV is subtracted from extra damage, which makes elemental suffixes nearly useless|
|mayhem||2 damage dice, 6 damage||No special line, only the stats are listed as normal|
|might||2 Strength, 2 Toughness||It grants a 2 bonus to Strength and Toughness|
|penetration||Bypasses monsters PV||It ignores all the protection of your opponents.||Acts as Phase dagger without extra messages; Heir gift for Thiefs|
|power||20% power points||It increases your magical powers by 20%.||Possibly does not exist in latest versions of the game|
|surrendering||Abuses Willpower||It slowly drains your willpower.||Mechanism unknown - Willpower is slowly drained either over time or with every hit; may not work at all|
|slaughtering||1 damage die, 2 to dice value||Its damage die has been increased by 2 and it causes one extra die of damage when hitting an opponent.||Prior to v. 1.2.0, Greater Identify mistakenly described the modification as 2 extra damage dice and 1 to dice value|
|the eagle||5 speed, 4 perception||It grants a 4 bonus to Perception and a 5 bonus to speed.||Recommended for something like crossing dwarven halls, if seeing farther and running faster is more important than combat power.|
|the sun||Double damage to undead||It causes double damage against undead.||Very useful in places where a lot of undead are encountered, such as the graveyards; bless for additional 1.5x damage increase; mace of the sun is the Heir gift for Priests|
|the void||Occasionally makes enemies flee||No special line||When constantly used, annoying as you have to chase down the monsters to get XP and loot.|
|thunder||Might stun opponent||It hits with such might that targets might be stunned|
|vampirism||Drains Hit points and causes some alignment drop on successful hits||It drains the life force of your opponents and transfers it to you.||Amount of HP restored|
|weakness||Abuses Strength||It slowly drains your strength.||Strength is abused overtime simply by having it equipped.|
In-game experiments[править | править исходный текст]
Weapons of surrendering[править | править исходный текст]
For a character with over 10K with it and after wished for werewolf king and did a lot of killing I got no decrease in Willpower. It was native spear of surrendering so question is wild open.
Weapons of vampirism[править | править исходный текст]
Tests resulted in lowest gain to be 1 HP, and highest 7 HP. 2d4-1?
Weapons of weakness
Used a warhammer of weakness for smithing, lost two points of strength.