Paladin

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Paladins are a melee-oriented class with an exceptional talent for Divine Magic. They have an excellent skillset featuring healing, concentration, athletics, dodge, literacy, and stealth; superior starting equipment (typically blessed); and have a variety of special powers linked to a favourable standing with their god. Paladins can be played well by almost any race. Drakelings, dark elves, orcs, and dwarves are notably good choices.


Basic Information[править | править исходный текст]

Base Stats[править | править исходный текст]

The base stats for male paladins are tabulated below. Female paladins will, on average, have -1 Strength and 1 Dexterity compared to males. Note that any value may vary from these typical values by around /-5 due to starsigns or birth effects, and further if the question system is not employed. See Talk:Archer for details on how these tables were generated.


Race St Le Wi Dx To Ch Ap Ma Pe
Human 15 17 13 11 13 15 13 13 11
Troll 28 7 11 9 23 9 6 8 8
High Elf 15 19 12 16 10 15 18 17 17
Gray Elf 15 19 13 15 9 12 23 19 17
Dark Elf 14 14 16 16 11 11 15 20 15
Dwarf 18 16 14 10 16 14 12 13 13
Gnome 14 16 12 13 14 18 13 18 13
Hurthling 9 14 13 16 15 18 13 10 12
Orc 21 7 10 9 23 9 6 8 8
Drakeling 20 14 16 10 17 15 10 13 11





Starting Skills[править | править исходный текст]

Skill Typical Value Typical Modifier Available Ingame?
Athletics 20 4d5 No
Climbing 35 3d5 N/A
Concentration 25 4d5 No
Dodge 20 3d5 No
First Aid 40 3d4 N/A
Haggling 30 3d4 N/A
Healing 35 3d5 Yes
Listening 30 3d3 N/A
Literacy 40 3d3 Yes
Stealth 30 2d4 Yes
Swimming 25 3d4 Yes
Two Weapon Combat 10 4d5 Yes


Crowning Gifts[править | править исходный текст]


Paladins have a one-in-three chance of receiving Justifier, which is considered (for Paladins at least) to be considered one of the best, if not the best, weapon in the game due to the fact that it deals double damage on every hit, which stacks with blessing and slaying powers. None of the other crowning gifts are particularly notable, and getting crowned with any of the others is likely to be a let-down.


Special Abilities[править | править исходный текст]

Class Abilities[править | править исходный текст]

  • Paladins do double damage while wielding Justifier.
    • All other classes deal half damage wielding it.
  • Paladins appear to generate spellbooks more commonly than most other classes.
  • Paladins are considered a clerical caster, and receive bonuses for casting clerical spells compared to other classes.
  • Heir gift is a lawful mithril long sword of typical stats ( 0, 1d8 3).
  • Paladin class powers are linked to their piety -- i.e. they are unable to invoke or benefit from any acquired class powers unless their deity is "very pleased" or happier.


Class Powers[править | править исходный текст]

  • Level 6: Cure disease once every 1000 turns.
  • Level 12: Turn undead at a cost of 3000 energy.
  • Level 18: Discover alignment of monsters by looking at them.
  • Level 25: Protective aura gives 1 DV per two levels against opponents of opposite alignment.
  • Level 32: Healing touch gives (level-24d6) points of healing, can be used every 1000 turns.
  • Level 40: Resistance to sickness, toughness drain, strength drain, paralysis.
  • Level 50: Corruption effects reduced by 30%.


Starting Gear[править | править исходный текст]

Human Troll High Elf Grey Elf Dark Elf






Dwarf Gnome Hurthling Orc Drakeling






Mist Elf Ratling