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Ratling is a playable race in ADOM, that first appeared in v. 1.2.0.

Manual Info[править | править исходный текст]

Ratlings are one of the numerous yet rarely noticed races. These lean and wiry humanoid rats thrive in large settlements and enjoy interacting with other races. Whether they are the result of an ancient lich trying to create a servitor race, chaos-spawned descendents of plain rats from the dawn of time or just one more example of the abundance of life forms in Ancardia still is a matter of dispute with sages. No matter what they are accepted as skilled traders, quick warriors and crafty thieves - acceptance in the latter case meaning careful observation and quick reaction from other races.

Ratlings grow to about 5 and a half feet in size and weigh 90 to 120 pounds. They usually sport brown hair although black, gray and a rare albino white are not unheard of. Their eyes are either black, brown, yellow or red in color, black being dominant.

Gameplay Effects[править | править исходный текст]

Skills[править | править исходный текст]

Ratlings train in Appraising, Climbing, Detect item status, Haggling, Stealth, Survival and Swimming.

Swimming is a quite useful skill to have, especially if the PC is (otherwise) unfortunate enough to need to cross a river in the CoC early in the game. Detect item status and Appraising are quite interesting skills that were previously only available to few classes. Detect item status especially is quite useful, though not very much so for ratlings since it is hard to advance in for most classes.

Attributes[править | править исходный текст]

Ratlings tend towards high Dexterity, Toughness and Perception. Their other stats appear to be about average, except for very low scores in Appearance and, surprisingly, Charisma.

Starting Equipment[править | править исходный текст]

Ratlings tend to be quite lightly armored, with ratlings of many melee classes starting with leather armor and only upgrading to studded leather armor if they are paladins or barbarians. They tend to use light weapons, particularly small swords. Notably, even ratling healers start out with a short sword.

Lifespan[править | править исходный текст]

Ratlings start adulthood at 16 years of age, thus implying that their lifespans are shorter than humans. Great care should be taken around ghost lords and ghost kings, since a few hits from them (or just one in the case of the latter) can age a ratling to death.

Power Point and Hit Point Regeneration Rate[править | править исходный текст]

A potion of insight reveals ratlings' regeneration rates to be roughly one HP per 33 turns, and one PP per 55 turns. They thus recover HP quite quickly, whilst having a slightly slower than average PP regenerate rate.

Relations with other races[править | править исходный текст]

As the manual and the ingame presence of ratling traders suggest, ratlings are sociable creatures that love to trade with other races. Both ratling adventurers and ratling shopkeepers seem to do good deals with all races.

Alignment[править | править исходный текст]

Ratlings start off Neutral, though Class and Star sign can affect this.

Other gameplay effects

  • The preferred sacrifice of ratling deities is artifacts; ratlings get a bonus multiplier on the huge amount of piety they would receive for sacrificing artifacts, making these sacrifices especially valuable. This applies to sis, though sacrificing these yields a lot less piety than sacrificing unique artifacts anyway.

Suggested Classes[править | править исходный текст]