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|Obtainable in game?||Yes|
Smithing is a skill used to repair and/or strengthen metallic items. It is possibly the most complicated skill in ADOM, due to the number of ingredients it requires to use; nonetheless, it can be very useful if it is used correctly. Weaponsmiths and Farmers are the only two classes who start with smithing; whilst Dwarves are the only race who start with it.
Manual info[править | править исходный текст]
Smithing allows the PC to repair damaged or destroyed metal items and to improve weapons and armor. It is hard to use because you need the necessary tools to practice it, the material to work with, and finally, you have to find a smithy.
Basics[править | править исходный текст]
In order to use smithing, the PC must first find a forge and stand on it. A forge will usually (but not always) appear on a random level in the Unremarkable Dungeon. Also, there is a forge in Dwarftown and many in Darkforge- although Glod the smith will charge PCs 2500 gold to use his forge, and using the smithing skill in Darkforge is not recommended due to its high background corruption rate.
The PC will also need an anvil. Weaponsmiths start off with one in their inventory; also, anvils might randomly appear in dungeons (but rarely). Glod- the dwarven smith in Dwarftown- and Kherab- the dwarven artificer in Darkforge- are also known to have anvils.
The PC will need to wield a one-handed hammer, such as a warhammer or large hammer, to smith. Furthermore, the PC will need a metal ingot to work with. The metal which the ingot is made of must be identified (this is done with the Metallurgy skill), and must be the same material as the item that is to repaired/modified. Level 6 Weaponsmiths can melt metal ores into ingots- though they must be at a forge to do so.
Once the PC has all of these, they can work on a non-artifact metallic item. Weapons can be modified to increase their melee accuracy and damage, and armour can be modified to increase its PV. However, smithing consumes a considerable amount of time and satiation.
Advanced uses[править | править исходный текст]
Level 12 Weaponsmiths gain the ability to smith four times more quickly than other classes.
Whilst Glod is in Dwarftown, he will not allow the PC to use his forge unless (s)he pays him 2500 gold. PCs that don't want to pay to smith here can kill him or, so as to not turn the town hostile, bring the greater daemon from Thrundarr's fifth quest to kill him. Another way to cease the payment demands is by applying Ventriloquism on him, which in turn will turn him hostile, but not the rest of Dwarftown. Afterwards, he can be lured into some closed room and locked away forever, or killed.
Obtaining[править | править исходный текст]
Dwarves start with the smithing skill; as do the Weaponsmith and Farmer classes.
The smith in Dwarftown will teach the smithing skill for a certain sum of money, which seems to vary from 4800 to over 40000 gold depending on the PC's gender, race (the smith hates orcs), and other factors.
Training[править | править исходный текст]
The skill is trained by using smithing to repair or modify items.