Staff of the Wanderer

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Staff of the Wanderer (()
Тип Melee weapon
Артефакт? Yes
Вес 40s
Danger Level  ?
Материал Non-metallic

The staff of the Wanderer is an artifact in ADOM. In ADOM v 1.1.1 and some earlier versions, the artifact can only be generated by crowning.

Wielding the staff of the Wanderer grants a bonus of 6 to Toughness, as well as complete immunity to shock attacks and a couple of other resistances.

In its unidentified form, the staff of the Wanderer (like the staff of the archmagi) is indistinguishable from a regular quarterstaff. Besides taking the risk of wielding the weapon, the only ways of identifying it from regular quarterstaves are magical identification means, appraising, or attempting to sell it (artifacts often have unusually high selling prices).

Ценность[править | править исходный текст]

Wielding the staff provides a couple of great benefits through its toughness boost and shock immunity, but generally its damage potential is not quite sufficient to justify the net DV loss of wielding it without a shield (compared to the likes of Grod or the axe of the minotaur emperor). This tends to be particularly unacceptable for a lot of classes that receive it as crowning gift, which are more suited to fighting defensively (though the toughness boost does help them out somewhat).

Где найти[править | править исходный текст]

It is a possible crowning gift for Bards, Druids, Elementalists, Healers, Merchants, Mindcrafters, and Wizards.

As of v. 1.2.0 it can also be granted as a precrowning gift or a reward for making use of a potion of uselessness; generated in a surge of power or greater vault; or generated as random loot (albeit very rarely).

Данные Greater Identify[править | править исходный текст]

------------------------------- quarterstaff--------------------------------

The quarterstaff is actually a blessed staff of the Wanderer ( 2, 3d8 2)
[ 6,  3] {To  6}.
It is an artifact.

When wielded it modifies DV by  6 and PV by  3.
When used in melee combat it grants a  2 bonus to hit and causes 3d8 2
points of damage. When used as a missile it grants a  0 bonus to hit 
and causes 1d2 points of damage.

It modifies your toughness attribute by  6.
It grants resistance to fire.
It grants resistance to sleep attacks.
It grants immunity to shock attacks.