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Material required? none
80/100 giving extra checks? yes
Obtainable in game? yes
Wishable yes

Stealth is a passive skill that increases the likelihood of hostile monsters not attacking the PC on sight (until provoked).

Manual info[править | править исходный текст]

This skill prevents some monsters from noticing the player character. If you are very good at it you might be able to sneak past monsters or mount a surprise attack. The Stealth skill also is extremely helpful in ambushing monsters in the wilderness. In that special case it can be supplemented by the Survival skill.

Basics[править | править исходный текст]

With high Stealth, monsters that are guaranteed to be generated in a particular pattern (e.g.: the steel golems in Darkforge and all monsters in D:50), or that appear in vaults, may just stand still until the PC comes very close to and/or attacks one of them.

Stealth also increases the likelihood of the PC 'sneaking up on' monsters encountered in the wilderness -- allowing the PC to ambush them, or evade them more easily. As the manual points out, the Survival skill also gives a chance to ambush monsters in the wilderness.

Advanced uses[править | править исходный текст]

If the PC has the Stealthy talent, a extra check to this skill is made when monsters are generated (on top of the extra checks gained at skill levels 80/100).

It is believed that a score of 100 in this skill is necessary to get the weird tome off the ghost librarian, as the PC will move silently in the library.

Obtaining[править | править исходный текст]

Race : High elf, Gray elf, Dark elf, Hurthling, Mist elf, Ratling.
Class : Archer, Assassin, Barbarian, Beastfighter, Farmer, Fighter, Mindcrafter, Monk, Necromancer, Paladin, Thief, Wizard.

The skill can be learned in game by completing the Thieves' Guild Membership Quest, and afterwards trained by spending money with Yergius.

Training[править | править исходный текст]