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As his title implies, the Master Summoner's main mode of attack is summoning random monsters. These magical powers may do anything from spawn a few pitiful kobolds, to surrounding the hapless PC with molochs. Yulgash is less of a threat in melee combat; whilst his melee attack has a quite high maximum damage potential, the large variation in his min and max damage potentials means that it is rare for him to do significant damage to PCs at this point in the game. Being the guardian of the Air Temple, Yulgash also possesses immunity to shock attacks; and is said to be able to cast other offensive spells.
Since Yulgash is able to surround the PC with nasty monsters if (s)he stalls too long, the most effective way of fighting him is to just enter the centre room of the temple and start attacking him as quickly as possible. Due to his low defensive stats he is usually the easiest of the Orb Guardians to defeat in melee combat.
Level: 2, DV: 32, PV: 8, Hits: 689, Attacks: 1, Damage: 1-80, Speed: 110.
Level: 2, DV: 24, PV: 10, Hits: 616, Attacks: 1, Damage: 1-50, Speed: 100.
Эффект от съедения[править | править исходный текст]
Игровое описание (Monster memory)[править | править исходный текст]
In this world, there are two kinds of powerful mages: the good archmages and the bad chaos mages. Unfortunately Yulgash belongs to the latter. His face has been twisted by anger unknown to you, his hands are crippled but full of magic. His face is wrinkled yet full of power, his robes torn yet chaotic and terrible. He eyes you steadily, thinking about who you are, but whomever you are he does not care; he made the armies of chaos for the domination, and he would not hesitate to make more of them in order to destroy you!